Documenting my work and process. As well as my workflow.
Value Studies
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Did a value study painting. It was a fun study to focus on light and form with shadows. I may turn this study into a finished concept and make an environment out of it. In the meantime, I will continue to work on Altha.
Mellow Yellow This was a great learning experience and a fun project! I wanted to test my skills by modeling an asset straight from concept. I ran into a few challenges that forced me to think outside the box and use my artistic freedom. Nonetheless I want to share my process and the steps I took to produce this piece. The take away from the project was to see how fast I could model, uv, and texture a model. I also saw this as an opportunity to further enhance my hard surface modeling. Concept I wanted to limit myself to how much time I had on this asset so, I treated this process as if I received a design from a concept artist. The concept I went with was the MIRV shot gun from Volta studios. Concept belongs to Volta Studios. Blockout to Modeling During the blockout phase I wanted to focus on the overall shape. Overall the gun had many pieces so I focused on modeling the macro shapes then the micro shapes. While modeling I started UVing to save time. Plus...
Current progress on the environment. The composition is in place. As I work on the assets, I will tweak the environment into what feels more natural and pleasing. Starting off with a composition that fits the concept. I wanted to make sure shapes were reading with minimal assets. Composition AS the project goes on, I wanted to start focusing on hierarchy. Some key elements will focus on the city and the large arching mountains. Some of the scale elements were there but they seemed to blend into the same level field. Hierarchy I made a few more large rock assets to add to the scene and sculpted out the terrain in ue4. The shapes were beginning to read but I was lacking depth. So my next goal was to focus on adding depth to my scene. Hierarchy pt.2 I managed to get the hierarchy I wanted. Now to get my base kit models and populate the scene. Some things will still change as the project progresses but in the meantime it is a good start. Current
Starting off Nodevember with 3sided. I want to be able to work on my material creation speed and creativity. I also want to implement different methods of material creation. The Tri Force Beckons
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