Borderlands 3 (FanArt): Concept to Model
Mellow Yellow |
Concept
I wanted to limit myself to how much time I had on this asset so, I treated this process as if I received a design from a concept artist. The concept I went with was the MIRV shot gun from Volta studios.
Concept belongs to Volta Studios. |
Blockout to Modeling
During the blockout phase I wanted to focus on the overall shape. Overall the gun had many pieces so I focused on modeling the macro shapes then the micro shapes. While modeling I started UVing to save time. Plus I found it less stressful to UV after modeling a final piece.
Blocking out the larger sections before getting into the finer details. |
Connecting the detailed pieces. |
Getting into the material phase I tested my model in engine. With the release of Borderlands 3 being rendered in UE4, I felt I was in my element. One major question I asked myself was:
"How did the developers and artist put the outline on their models?"
After doing some research I learned they used a post process on some selected assets and hand painted for others. The hand painted aspect was done do to the fact that post process shaders are expensive. Nevertheless I wanted to try my hand at both.
In game render of the post process. |
The finished textures from left to right; Normal, Base Color, AO-Roughness-Metallic |
To present my work I chose Ue4 to render the gun in real-time. Using what I learned in Marmoset and other professionals, I was able take shots that would best show off the details.
Mirv Front |
Mirv Back |
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