Final In-Game Shot The Station Core is the main power supply of the FSS Hemera. We knew we wanted the space to have depth and feel larger than life. Some of the gameplay mechanics for this area included freezing pipes, recharging the power core, and shooting the ANT bots. With those mechanics in mind, we started developing the space. Concept Initial Concept The station core went through many iterations. In the initial concept the station core was cylindrical and too symmetrical while the overall map layout was too confusing. Having the player constantly rotate in a circle to complete objectives was not ideal as it would cause them to tangle themselves in the oculus wires. With the concerns in mind, we did another pass on the room concept. Second Pass With the new layout we managed to add depth to the environment and add interest without the player feeling overwhelmed. The areas indicated on the legend remained the s...
Mellow Yellow This was a great learning experience and a fun project! I wanted to test my skills by modeling an asset straight from concept. I ran into a few challenges that forced me to think outside the box and use my artistic freedom. Nonetheless I want to share my process and the steps I took to produce this piece. The take away from the project was to see how fast I could model, uv, and texture a model. I also saw this as an opportunity to further enhance my hard surface modeling. Concept I wanted to limit myself to how much time I had on this asset so, I treated this process as if I received a design from a concept artist. The concept I went with was the MIRV shot gun from Volta studios. Concept belongs to Volta Studios. Blockout to Modeling During the blockout phase I wanted to focus on the overall shape. Overall the gun had many pieces so I focused on modeling the macro shapes then the micro shapes. While modeling I started UVing to save time. Plus...
This is a teaser for what is to come at the end of Nodevember. But I'm looking forward to trying out some interesting workflows in blender. Sphere Capture I tried some undertone lighting as well. It gave some 3D definition and supported the occlusion. Undertone capture Adjusting the light color to reflect the environment
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